Publications & Works

Articles Published in Journals That Entered SCI, SSCI and AHCI Indexes

GenSSS: a genetic algorithm for measured subsurface scattering representation

VISUAL COMPUTER, vol.37, no.2, pp.307-323, 2021 (Journal Indexed in SCI) identifier identifier

Compact and intuitive data-driven BRDF models

VISUAL COMPUTER, vol.36, pp.855-872, 2020 (Journal Indexed in SCI) identifier identifier

A General BRDF Representation Based on Tensor Decomposition

COMPUTER GRAPHICS FORUM, vol.30, pp.2427-2439, 2011 (Journal Indexed in SCI) identifier identifier

A Copula-Based BRDF Model

COMPUTER GRAPHICS FORUM, vol.29, pp.1795-1806, 2010 (Journal Indexed in SCI) identifier identifier

Linear approximation of Bidirectional Reflectance Distribution Functions

COMPUTERS & GRAPHICS-UK, vol.32, pp.149-158, 2008 (Journal Indexed in SCI) identifier identifier

Articles Published in Other Journals

Real-Time Shading with Phong BRDF Model

Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen ve Mühendislik Dergisi, vol.21, no.63, pp.859-867, 2019 (National Refreed University Journal)

A Survey of BSDF Measurements and Representations

Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen ve Mühendislik Dergisi, vol.20, no.58, pp.87-102, 2018 (National Refreed University Journal)

Adaptive Sampling for Global Illumination Rendering

Computer Graphics and Geometry, vol.13, no.1, pp.14-30, 2011 (Refereed Journals of Other Institutions)

An Anisotropic BRDF Model for Fitting and Monte Carlo Rendering

SIGGRAPH Computer Graphics, vol.44, no.1, pp.1-15, 2010 (Refereed Journals of Other Institutions)

A Survey of BRDF Models for Computer Graphics

SIGGRAPH Computer Graphics, vol.43, pp.1-7, 2009 (Refereed Journals of Other Institutions)

Representing BRDFs Using SOMs and MANs

SIGGRAPH Computer Graphics, vol.42, pp.1-18, 2008 (Refereed Journals of Other Institutions)

Refereed Congress / Symposium Publications in Proceedings

A Genetic Algorithm Based Heterogeneous Subsurface Scattering Representation

The 8th Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, London, United Kingdom, 29 June 2020, pp.13-16

Experimental Analysis of QEM Based Mesh Simplification Techniques

The 4th International Conference on Computer Graphics, Animation and Gaming Technologies, İstanbul, Turkey, 4 - 05 November 2017, pp.1-10

Experimental Analysis of BSDF Models

The 5th Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, Helsinki, Finland, 18 June 2017, pp.35-39

Efficient BRDF Sampling Using Projected Deviation Vector Parameterization

16th IEEE International Conference on Computer Vision (ICCV), Venice, Italy, 22 - 29 October 2017, pp.153-158 Creative Commons License identifier identifier

A Data-Driven BSDF Framework

The ACM SIGGRAPH 2016, Posters, California, United States Of America, 24 - 28 July 2016, pp.1-2

An Efficient Plugin for Representing Heterogeneous Translucent Materials

The 2nd International Conference on Computer Graphics, Animation and Gaming Technologies, Ankara, Turkey, 14 October 2014, pp.1-5

Reducing Anisotropic BSDF Measurement to Common Practice

The 2nd Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, Lyon, France, 25 June 2014, pp.5-8

Mobile GPU Based Importance Sampling

The IEEE 22nd Signal Processing and Communications Applications Conference, Trabzon, Turkey, 23 - 25 April 2014, pp.510-513

Improving Visual Perception of Augmented Reality on Mobile Devices with 3D Red-Cyan Glasses

22nd IEEE Signal Processing and Communications Applications Conference (SIU), Trabzon, Turkey, 23 - 25 April 2014, pp.1706-1709 identifier identifier

A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering

The 11th Theory and Practice of Computer Graphics, London, United Kingdom, 5 - 06 September 2013, pp.85-92

A Heterogeneous Subsurface Scattering Representation Based on Compact and Efficient Matrix Factorization

The 24th Eurographics Symposium on Rendering, Posters, Zaragoza, Spain, 19 - 21 June 2013, pp.1-2

Representing BRDF by Wavelet Transformation of Pair Copula Constructions

The 28th Spring Conference on Computer Graphics, Bratislava, Slovakia, 2 - 04 May 2012, pp.63-69 identifier

Real-time Kd-tree Based Importance Sampling of Environment Maps

The 28th Spring Conference on Computer Graphics, Bratislava, Slovakia, 2 - 04 May 2012, pp.77-84 identifier

Development of a Computer Aided Die Design Software and Die Design Process Modeling

The 6th International Conference and Exhibition on Design and Production of Machines and Dies/Molds, Ankara, Turkey, 23 - 26 June 2011, pp.285-290

Modeling BRDF by a Probability Distribution

The 20th International Conference on Computer Graphics and Vision, Sankt-Peterburg, Russia, 20 - 24 September 2010, pp.57-63 identifier

Adaptive Sampling for Environment Mapping

The 26th Spring Conference on Computer Graphics, Bratislava, Slovakia, 13 - 15 May 2010, pp.69-76 identifier

Adaptive Sampling with Error Control

The Fifth Hungarian Conference on Computer Graphics and Geometry, Budapest, Hungary, 26 January 2010, pp.47-54

Polynomial Approximation of Blinn Phong Model

The 4th Theory and Practice of Computer Graphics, Middlesbrough, United Kingdom, 20 - 22 June 2006, pp.55-61 identifier

Books & Book Chapters

Experimental Analysis of QEM Based Mesh Simplification Techniques

in: Contemporary Topics in Computer Graphics and Games: Selected Papers from the Eurasia Graphics Conference Series, Veysi İşler,Haşmet Gürçay,Hasan Kemal Süer,Güven Çatak, Editor, Peter Lang Publishing, Inc., Berlin, pp.233-241, 2019

An Efficient Plugin for Representing Heterogeneous Translucent Materials

in: Contemporary Topics in Computer Graphics and Games: Selected Papers from the Eurasia Graphics Conference Series, Veysi İşler,Haşmet Gürçay,Hasan Kemal Süher,Güven Çatak, Editor, Peter Lang Publishing, Inc., Berlin, pp.309-321, 2019

Other Publications